![]() ![]() 1.15: fixed gem create/combine prices when having the Forge skill fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode fixed bonus XP for guardian amulets and Gem of Eternity level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up) possibly fixed the N key not always working issue reduced/faster trap beam vfx when the number of particles is 'none' or 'very low' experience shrines don't give score after monters in endurance mode anymore possibly fixed the level-relocking issue when loading a saved game Increasing range by combining high and low grade gems is back, with decreased gain Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100 grade 6: 120 +20 per grade above. 1.2: Fixed total number of victory amulets in the level selector info panel (50 insteead of 60) Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally Grammatical/typo fixes Mana pool cost is limited to 95% of max mana Towers don't fire at invulnerable monsters anymore Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel 'Max XP earned' field added to the in-game score popup panel Changes in v. Journey Amulets are achieved by accumulated stats throughout your journey and each of them can only be obtained once.GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. ![]() Battle Amulets can be obtained in each battle, giving additional XP for that specific battle. Lower initial and incremental cost for buildingsĪmulets are achievements which give reward you with XP. ![]() Lower Mana cost for gem creating and combining.Armor - Saves mana when monsters reach the tower (Only available when playing from ).For each level you get Skill points which you may spend upgrading your wizard's skills. Repeating a level will not gain cumulative XP as only your highest XP score for each level on each game mode counts towards your wizard level. Boss monsters have higher armor and hit points, but there are fewer of them in a wave.Ĭompleting levels rewards you with XP points which counts towards leveling up your wizard. The wave stones on the left side of the screen show you the stats of the monsters that will appear. In each wave, monsters have different hit points, armor and speed. Monsters come from the monster base in waves. On Epic levels, all gem types are available. Each level has different available gem types. There are 5 Epic levels throughout the game which act as Boss levels. There are 48 levels, including the secret levels. Combining gems of all 8 colors creates a Prismatic gem. Dual gems does more damage than Pure gems, but their special abilities are reduced. Gems of different colors can be combined. To get higher grades, you have to combine gems. Yellow gems - Chance of doing triple damage.You may also place Water Trenches in the path of monsters, slowing them down. Gems can be dropped on monsters as gem bombs, consuming the gem. Placing a gem in a tower enables it to shoot at monsters. However, the gem you get will be of a random color, so if you want a specific gem type you're better off producing a load of low grade gems and combining the ones you want. You can create gems of any grade directly, though higher grade gems are significantly more mana-intensive. In other words, Mana also acts as your Lives in the game. If a monster reaches your Wizard Tower, you lose Mana and if you lose more Mana than you have, then game ends. The primary resource in the game is Mana and you gain Mana from killing monsters. Various colors of gem offer different types of special attacks. Your defense consists of magically created gems placed atop towers near the path the monsters follow. GemCraft mixes up the classic TD formula with several new tricks. ![]()
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