![]() The goal depends entirely on how long a game you have chosen. This is where the game starts to show some cracks in an otherwise seamless shell, because it is a bit of a chore and doesn't really let up unless you are really prosperingīut this is not where the main fun of the game comes from, as at the end of almost every turn a random event occurs, from one off events to chains that can lead to drastic changes in not only your clan but the all of Dragon pass! One unique aspect to this is that your clan ring, the leaders of your clan, can give advice on all decisions you have to make, from how much cropland you have to what to do when the ducks rise up and attack! Most of your time will be spent on the clan management screens, where you manage (Go figure!) inter-tribal relations, organize raids, reorganize your clan-ring, conduct trade, perform sacrifices to the gods, go on quests, explore the pass, and handle food production. At the beginning of each year you are given a certain amount of magic points to either to be spent on blessing your crops, cattle, and other things, or to be used to help aid in performing quests or conducting raids.ĭamn it Gorden! I keep telling you, those weren't magic mushrooms, and you aren't a tree! ![]() I told you we shouldn't invite them over for dinner, but noooo.īe sure to act according to how your clan has done things in the past, because doing so may give you bonuses to your magic, while going against your ancestors will cost you. You play not as one single character but as a whole clan, which is customize based on a series of decisions your people made long before they ever arrived at Dragon Pass, like who was your clans primary enemy, and whether not your clan was friendly with the Dragonnewts. ![]() Gameplay is a strange combination of strategy, rpg, and even Civ-like elements. "Pull my finger." -Yousmeltit, god of overused jokes Their pantheon closely resembles that of the vikings and other polytheistic faiths, with such memorable gods as Euramel the trickster, V inga the adventuress, and Uralda the Cow Mother. The Orlanthi are a hardy folk with a barbarian-like quality who measure their wealth in cattle, and have 2 sacred laws, 1: No one can make you do anything, and 2:There is always another way. ![]() Your people are that of the Orlanthi, a early iron age people named so after Orlanth the Storm God, chased out of your former home in the Heortland by the Pharaoh, a conquering warlord. The game itself actually takes place in Dragon Pass, a hard, dangerous place teeming with all manor of beast and dragonkin, not to mention the other clans. Glorantha, as most of do not know, is a fantasy world where the Gods influence much of the aspects of life, where Humans, Ducks, Uz (trolls), Dragonnewts, all live with together in an almost Tolkienist setting. Some of you may be asking yourselves "Why are you reviewing a game way back from 1999? Why even bother reviewing it since was such a commercial flop that it was only really popular in Finland? How can I take a game seriously when it has freaking duck people?!?"īecause it is in my opinion one of the forgotten jems of the past decade (Yes I know its it was more than a decade ago, but it doesn't feel that way to me damn it!) with a unique art style, a rich immersive background, and a unique blend of RPG and strategy to boot. It is recommended that you listen to the soundtrack while reading this review. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |