![]() ![]() While the hulls are incredibly solid, the masts, sails, and rigging are the very definition of spindly, which makes getting your ship model from your house to your gaming venue intact a GW-Nagash-level exercise in “what will break this time?” While this might be fine for display and game-play purposes, for storage and transport it’s an utter nightmare. The drawback to the standard method of assembly, however, is that it sort of assumes that you are putting your ship together in a more or less permanent fashion. Fully painted and assembled, the ships make for gorgeous gaming pieces and look utterly fantastic on the tabletop. ![]() Finally, the kit will include a good amount of black elastic cordage that you can use for the ship’s rigging, along with instructions about how everything goes together. With each ship kit, you also get a set of dowels of various sizes to represent the masts and spars, as well as a set of laser-cut wood pieces to hook them together. The hulls of these vessels are enormous hunks of resin – my Brigantine measures 11″ long at the waterline and 13″ long at the gunwale – though the new Raise the Black expansion includes two smaller “Bermuda Sloops” with plastic hulls. This includes everything from canoes and long boats (for natives and/or landing parties) to the massive galleons and 6th Rate frigates and almost everything in between. In addition to the regular line of 28mm miniature figures (originally in metal and now increasingly with multi-part plastic kits), the game has a range of sea-going vessels of varying sizes. Vicious broadside cannonades, desperate boarding actions, puckle guns, chain shot, buccaneers firing down from fighting tops in the rigging – all these are represented in Blood & Plunder in a way that is almost unique in tabletop gaming. Because while Blood & Plunder lets you do raids and ambushes and prison breaks and daring escapes on land just like any other tabletop skirmish game, it also lets you play games set entirely on the high seas. There are lots of 28mm skirmish games out there, but what really distinguishes Blood & Plunder from the competition (and what really caught my eye when I first saw a demo of the game at GenCon in 2017) are the ships. And with the newest release ( Raise the Black), the action focuses on the golden era of the Age of Piracy. Later supplements ( No Peace Beyond the Line in 2017 and Fire on the Frontier in 2020) extended the game into the mid-1700s and expanded its scope to include colonial North America. You're dying to play a shooting game, but you know most of the gruesome ones you play at home are either blocked by the school firewall, or if the teacher caught you playing them, you'd get in trouble.With the recent release of Firelock Games’ “Raise The Black” expansion for their flagship Blood & Plunder game, we thought it was high time to put out some pirate-based content to get everyone in the mood to raid the high seas!īlood and Plunder (first released by Firelock Games in December of 2016) is a 28mm skirmish-level game originally set in the Caribbean in the mid 1600s. There's Internet access, and you're even allowed to play games (within reason). So you've finished your homework, and your teacher has allowed you some computer time. 9 Shooting Games That Are Tame Enough For School There are actually some shooting games out there that don't involve gruesome deaths, shooting living things, or other nasty things that get parents and teachers all upset. Of course, that doesn't mean you can't get your fix. If you're one of those kids and you're addicted to shooting games, then you know that during those breaks in school when the teacher lets you chill on the computer and play games, there isn't a snowball's chance in hell that you're going to play a game like Medal of Honor or Call of Duty in the classroom. ![]() Good or bad, that's just the way it is now. At different points in time, it was cowboys and indians (politically incorrect now, I know), cops and robbers, or war. Of course, with the advent of the Internet, there's less need to imagine - the images and sounds are provided. From two or three generations back, kids have played shooting games. ![]()
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